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Self Savior

Using Narrative Identity, Habit Formation, and the Psychology of Small Wins to Support Mental Well-Being

Design Strategy Course

MDes program at UC

My Role

Product designer and researcher (me), 3 design students

Testing Outcome

“For the first time, my goals felt within reach, and the story I wrote about who I wanted to become gave me a deep sense of commitment and purpose.”

BACKGROUND

This project has been selected along with UN Sustainable Goal #3.

Sustainable Development Goal 3

UN Sustainable Goals - Goal #3
Ensure healthy lives and promote well being for all at all ages.

Target 3.4: Promote mental health and well-being by 2030

Project Overview

Self Savior is a psychology-informed habit-building concept designed to support individuals experiencing low motivation and depressive symptoms. The project explores how narrative identity and small, repeatable actions can help users regain a sense of agency and direction.

Rather than positioning the app as a treatment, the design focuses on behavioral scaffolding to help users take manageable steps toward their desired future self.

This project was developed in a design strategy course, but approached as a research-driven exploration of behavioral change design.

Design Challenge

Many habit-tracking tools assume users already have stable motivation.

However, individuals experiencing depression often struggle with:

  • Reduced motivation

  • Difficulty sustaining routines

  • Loss of future-oriented thinking

  • Emotional disengagement from goals

How might we design a system that supports behavior change when motivation itself is unstable?

Theoretical Foundation

This project was grounded in behavioral and psychological frameworks:

Narrative Identity Theory

People construct meaning and motivation through stories about who they are and whom they want to become. Future-self visualization can strengthen goal commitment.

The Psychology of Small Wins

Research shows small accomplishments build momentum, self-efficacy, and emotional resilience.

Habit Formation Theory

Repeated actions in stable contexts can become automatic, reducing cognitive burden.

Research Approach

To avoid designing based on assumptions, I used a mixed-methods exploratory approach.

1. Literature Review
Reviewed research on:
• Depression and motivation loss
• Behavioral activation therapy
• Habit formation mechanisms
• Self-narrative and identity-based motivation

 

Key insight:
Motivation often follows action, not the other way around.

This shifted the design focus from “motivate users” to “enable action first.”


2. In-Depth Interviews (Exploratory)
Conducted semi-structured interviews with 3 participants who self-identified as experiencing depressive periods.


Key themes:
• Difficulty maintaining routines
• Emotional fatigue around unfinished goals
• Desire for change but low activation energy
• Disconnection from future aspirations

 

Representative quote:
“I know what’s good for me, but I can’t keep my routine long enough to feel the benefit.”


3. Empathy Mapping
From interviews, I synthesized an empathy map:
Says
“I should be doing better.”
“I’ll start tomorrow.”
Thinks
“I don’t trust myself to follow through.”
Feels
Overwhelmed, discouraged, guilty
Does
Starts routines → drops them → avoids tracking
Insight:
Users are not avoiding improvement — they’re avoiding emotional disappointment.

Core Insight

Users didn’t just need tracking tools.
They needed emotional safety and reinforcement of their identity.

This led to the design principle:

Design for self-compassion, not performance.

Design Principles

1. Identity before productivity

Start with who users want to become.

2. Reduce cognitive load

Small steps > complex plans.

3. Celebrate progress, not streaks

Avoid guilt-based mechanics.

4. Support reflection

Help users see growth over time.

leader board

Points

Free subscription

Therapy session coupons

Readings

Videos

Tutor

Podcast

Workshops

Personal coach

Companion

Making story

Showing results

Sharing

Reminders

Group classes

Summary

Making movie of dreams

Motivation
Tracking
Coach
Reward
Education

Rather than relying solely on gamification, I prioritized intrinsic motivation and narrative building.

Information Architecture

Key Design Decisions

Future-Self Narrative Onboarding

Instead of asking “What are your goals?”, we ask:

“Who do you want to become?”

This reframes motivation around identity.

Visualizing Small Wins

Progress is shown as building blocks rather than streaks, reinforcing accumulation over perfection.

Evaluation Plan

Though the app wasn’t launched, I designed a validation roadmap:

Usability Testing

Task-based testing on onboarding and routine creation.

Longitudinal Study

Tracking emotional response to progress visualization.

Behavioral Metrics

• Routine adherence
• Drop-off points
• Self-reported motivation shifts

Anticipated Impact

If validated, the system could:

• Reduce abandonment of habit tools
• Increase self-efficacy
• Support gentle behavioral activation

Reflection

This project taught me:

• Designing for mental health requires ethical sensitivity
• Motivation is a result of design, not an input
• Behavior change systems must prioritize emotional safety

If I iterated further, I would:

• Partner with clinicians
• Conduct longitudinal testing
• Explore adaptive personalization via AI

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